![]() You want to switch to Free Trade as exports always have more value than imports (Vanilla) If you are capped on research, it may be wise to switch to Harsh Taxation (Vanilla) V2.Unless you are at maximum research efficiency, you want default taxation. Fixed crash related to trading colonies Removed the militant religion tech as it's broken Harbors are now Harbours as British English is superior to American English (No need to thank me Lambert) Fixed a bunch of scripts related to trade goods so no events/missions should break any more Fixed generic missions requiring Iron before it was invented Heavily nerfed City Infrastructure so you should only build it when there's open building slots and nothing else to build Stopped ai from building City Infrastructure when it can build other stuff Actually fixed the Trading Colony this time and added a tooltip ![]() Fixed Iron being used in some events, replaced with copper Fixed many bugs with the Infrastructure mission, you should now be able to complete it all the time (no need to avoid taking it anymore) Made sure the naval attrition workaround is always activated and not dependent on player idea choices You now only need 3.85x the fort level to siege to allow sieges after taken 1 attrition hit with minimum levy Removed trade goods not on the map from the game Made secret decision appear slightly quicker Fixed desecrating holy sites giving Stability due to deleted epicurean tech Fixed missions requiring farms be built in cities Added a slight reduction to province loyalty per nation rank to simulate the troubles of imperial administrations Decreased AE decay heavily the larger you get, if you do a large conquest you will now need appeasing stance to deal with AE Fixed single provinces having -50 food capacity Nerf to pop happiness for non primary/integrated culture pops, same for different religion pops Added yearly event that makes AI colonize areas Most buildings now grant civilization value Fixed conversion to tier 4 government because you were too advanced in Bureaucracy so you were stuck with tier 3 Fixed Akkadian Empire decision not requiring owning Akkad Fixed the Development of x missions again You can no longer get palaces from random events Slaves become unhappy now if you treat them poorly (for some reason they didn't care before) Lowered assault ability by 40% for everyone Lowered commerce income from various sources Nerfed trade building to only provide 1 trade route along with a higher cost Nerfed ziggurats to 2 assimilation/conversion speed (from 3) Nerfed harbours to 2 trade goods per state (from 4) Lowered building slots and popcapacity from Cities and Metropolises ![]() Cities now only provide 1 trade good automatically (metropolises only provide 2 now instead of 3) Raised stability cost for larger empires Lowered levy size for extremely large empires (to simulate bureaucratic inefficiency) Lowered AE decay for extremely large empires Great battles now trigger with 3000 men ![]() Mismatched deities no longer decrease conversion Different cultures are now harder to convert You can now only build 1 of each territory building in a territory (works similar to cities now) Current version is 2.1.3 and I've done a ton of balance changes since last time: ![]()
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